Ultimate Shiny SOS Guide

Hey there, shiny hunters. How goes the day?

I was recently shown a Google Document with a really good tutorial about SOS chaining. I like it quite a bit, and I think you will too. This guide was written by “dmann”, so if there’s anything you find that can be improved, leave a comment below, and all feedback will be sent over his way.


Firstly, hey. I decided to write this for Gen 7, because this looks like this hasn’t been done. And shinies are what everyone wants.

Second, this may be a bit lengthy, as certain pokemon/movesets need an explanation.

Third, there is a link for all to look at that explains where I get this from; Yeah

Now we have a link for overview, I will explain how each pokemon works, in turn. Also note, everything in the link from the thicker black line down is fluid, depending on the situation. Also note, all the pokemon are level 100, and have EVs, IVs and natures that compliment their job. Plus Maximum PP, and Max Affection (it can help). Also, some are from Generation 6, cause of Move Tutors, and Hidden Abilities. However, with Ultra Sun and Ultra Moon, the Move Tutors are there too.

ONTO THE POKEMON.

First in the team: Dugtrio.

Why that one in front over others you ask? How did you get th-

Simple answer, its the Kanto variant. Its Ability, Arena Trap, works like Illuminate, which increases encounters. It also holds a Smoke Ball, which means if you are searching and don’t encounter what you want, you can escape without worry. Its for finding the pokemon you want, and being able to flight or fight.

The moveset:

Stealth Rock via Move Tutor, which is useful for hunting anything with Sturdy.

Second on team:

Smeargle #1.

Why Smeargle?

Its versatile as heck, with an infinitely customizable moveset, through Sketch. It is the main battler. It holds Leftovers, because. All 3 Smeargle do. It has Technician as Ability

The moveset:

Substitute. Why? It will stop some moves injuring and affecting you. And with other things, it is easy.

Aerial Ace. Why? It is a never-miss move, you never hit your opponent directly (which stops some abilities proccing) and it will injure anything. With Stealth Rocks, you can KO and KO until the cows come home.

Reflect Type. Why? Typically your opponent has moves that do a persistent effect (burn, poison, etc), and usually its own typing (Fire, Poison, etc) can stop the effect hitting.

You CAN swap Reflect Type for Conversion 2, if you go against something

that uses Take Down a lot (see Beldum) or uses similar moves.

Skill Swap. Why? Its needed for the 6th party member guest stars. To get the Ability onto Smeargle.

Third on team: Smeargle #2.

Reason why is as above. The job is VERY different though. It also has Own Tempo over Technician because of Confusion.

The moveset:

Soak: Why? It is the crux of the catcher. It weakens the harder defense types, makes Ghosts vulnerable to Normal Type moves, and makes Grass Type Spore moves hit it too.

False Swipe: Why? You will never KO the Shiny when you hit them. Easy.

Spore: Why? Sleep the Shiny, and you increase the catch chances. Useful for if you want a particular ball for it, plus things that can auto-KO (with moves) are unable to act for a time.

Gastro Acid: Why? Because, despite Soak being brilliant, it can’t account for Insomnia, Early Bird, and similar abilities.

Fourth on Team: Smeargle #3.

This may get boring. Also has Own Tempo though.

The moveset:

Baton Pass. Why? To get the stat buffs onto Smeargle #1.

Aqua Ring. Why? Health recovery. And for those opponents that hit like a truck, that being higher level ‘mon, those that cut your HP with dirty tricks, and make Substitute Useless, it can be clutch. Its 1/16 + 1/16 = 1/8 per turn. Never hurts.

Dragon Dance. Why? Attack and Speed Buff. It can help with KOing. Buff to +6.

Minimize. Why? Dodging things are good. Also buff to +6.

Fifth on team: Trevenant

Finally a different pokemon. The pokemon has Harvest as its ability, and holds a Leppa Berry, the reason of which will be explained in due course. Why Trevenant? Its typing (Grass/Ghost) is better than other people may use (Alolan Exeggutor (Grass/Dragon)) and its moveset will reflect that.

The moveset:

Skill Swap. Why? Putting Harvest on the first pokemon you fight. It is half of a tactic called Infinite Chaining. There are a few abilities that Skill Swap doesn’t work on, as a word of advice. Get this from Move Tutors.

Trick. Why? The other half of the Infinite Chaining game. You give the first pokemon the Leppa Berry it holds. The advantage Trick has over Bestow (which Alolan Exeggutor gets as its pre-evolved form) is that you need not worry about your opponent holding an item. Another Move Tutor Move.

Thief. Why? You want to potentially get that Leppa Berry back at the end, and KO the Infinite Chainer in the process, right? Unless you have enough Leppa Berries to fill a landfill. This is a TM move.

Forest’s Curse. Why? It can give Grass typing to a pokemon. Can be useful maybe. Learned from levelling up.

============================

Because it seems people may need this, I am adding this in. Alternate main fighters.

Why do we need this? Have you gone ma-

No, I haven’t. But some things need specialized jobs, and movesets. The things will usually have, as normal, a Leftovers though.

Lockdown Smeargle.

Why? Its got the same ability as the normal fighting Smeargle. Its moveset is different though.

Aerial Ace. As above, so below.

Skill Swap. Yup. If there is another move you need locked down, swap out for it.

Imprison. This is a new one. Its for the 4th move.

This move is the move you want to lock down, being maybe Spite, or Absorb (and its upgrades), etc.

Parasect

This may be a confusing one. Its good for Alolan Geodude hunting, with Damp as its ability.

The moveset.

False Swipe. You want to get caught out by a grumpy exploding Geodude? Its a TM in this case.

Spore. Sleeping the Geodude.

Brick Break. Beating down the Geodude. You will hit regardless. You will need Stealth Rock to make sturdy useless on the opponents.

X Scissor. Another damaging move.

There are other alternate fighters (Lightning Rod A-Marowak, Intimidate Mawile, etc) but it depends what floats your boat.

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Now the main 5 have been explained, onto the 6th members. These are there to give Abilities. I would have more, but there are some I can’t access that would be useful. There are some that are Ultra Sun/Moon exclusive too. Which will be pointed out. When brought, these hold a Leftovers. There are also more that can be added, with different abilities, but because of the abilities disadvantage, I don’t use it, or it seems useless. These are the ones I personally use though. FYI *cough*NeedaHASpritzee*cough*

How these work. First, research your opponent, find out its moveset, Its call rate, anything that you need to, and work out what is your best 6th member. When the pokemon calls its first ally, move the ability onto the first called with the move provided. Then buff with Smeargle #2, swap to Smeargle #3 with Baton Pass, and Skill Swap the ability off the ally. Then go to town on the allies, attacking with Aerial Ace, using PP restores (usually Leppa Berries of your own) every so often, and using Adrenaline Orbs when no ally is called, and you don’t need PP, until a Shiny shows.

There is a reason I didn’t include Sylveon, which is that the Ability Cute Charm. And the reason is, while its possibly useful, it doesn’t work when you Skill Swap it for SOSing. I know this from experience.

Stantler

Ability is Intimidate. Why? Its an essential for hunting things that have a low call rate (Turtonator, Absol, Tauros as examples) because it doubles the rate of SOS calls without any disadvantages. Of which there are 2 other similar abilities, Pressure, with the disadvantage of doubling PP usage of the opponent (meaning they run out faster), and Unnerve, with the disadvantage of stopping Berry Usage (meaning Infinite Chaining would fall apart).

Has Skill Swap as a Move Tutor move.

Grumpig #1

Ability is Own Tempo, which stops confusion. Which means less hitting of oneself. Better than using an Ability Capsule on Smeargle (which is expensive).

Has Skill Swap as an Egg Move from Sylveon, or as a Move Tutor Move.

Grumpig #2

Ability is Thick Fat, which halves Damage from Fire and Ice Type Attacks. Its cool.

The source of Skill Swap is the same as Grumpig #1.

Dusclops

Ability is Pressure. I explained how Pressure isn’t brilliant.

Has Skill Swap as an Egg Move from Solosis and its evolutionary line, or as a Move Tutor Move.

Pangoro #1

Ability is Scrappy. This could be useful if you are haunted by Ghosts.

Has Entrainment as a Move from levelling up.

Pangoro #2

Ability is Mold Breaker. Its useful if you have something that has a trolly ability, like Mimikyu’s disguise, Sturdy, etc, though with Stealth Rocks, it can be moot. It also can beat Shell Armor, Fur Coat, and Queenly Majesty. I’ve never used it, because it doesn’t fit anything.

The source of Entrainment is the same as Pangoro #1.

Hawlucha

Ability is Limber. It can stop you getting Paralyzed, which can make things difficult cause of lost turns.

Has Entrainment as an Egg Move from Buneary or Pangoro and its evolutionary lines.

Carbink #1

Ability is Clear Body. It works if you are hit with a lot of moves that mess with your stats. Its a clearly useful ability.

Has Skill Swap as a Move from levelling up.

Carbink #2

Ability is Sturdy. Its useful if the enemy can do damage that 1-hits.

The source of Skill Swap is the same as Carbink #1

Chimecho

Ability is Levitate. Makes you Immune to Ground Attacks. Has floaty use.

Has Skill Swap as an Egg Move from Solosis and its evolutionary line, or as a Move Tutor Move.

Sigiliph #1

Ability is Magic Guard. Stops Indirect Damage. Can have use with tricks.

Has Skill Swap as a Move Tutor move.

Sigiliph #2

Ability is Wonder Skin. Halves the accuracy of Status moves. Some use.

The source of Skill Swap is the same as Sigiliph #1.

Mr. Mime #1

Ability is Soundproof. Stops sound based moves from affecting the pokemon. This includes Roar etc.

Has Skill Swap as a Move Tutor move.

Mr. Mime #2

Ability is Filter. Reduces Damage from Super-Effective moves by 1/4 , which could be useful.

The source of Skill Swap is the same as Mr. Mime #1.

Jynx #1

Ability is Oblivious. Can stop Infatuation and similar things. Lovely.

Has Skill Swap as a Move Tutor move.

Jynx #2

Ability is Forewarn. Warns about strongest move.

The source of Skill Swap is the same as Jynx #1

Reuniclus

Ability is Overcoat. Protects from Sandstorm, Hailstorm, Powder and Spore Moves, and Effect Spore.

Has Skill Swap as a Move from levelling up.

Pyroar

Ability is Moxie. Increases Attack if you defeat a pokemon. Could be useful as you rapidly KO things, or if you have something that likes to lower attack, as a counter.

Has Entrainment as an Egg Move from Dedenne or Pangoro and its evolutionary line.

Octillery #1

Ability is Sniper. Increases the damage of Criticals. Could be useful if you crit a lot.

Has Entrainment as an Egg Move from Dewpider and its evolutionary line.

Octillery #2

Ability is Suction Cups. Stops automatic switch out moves affecting you. Not sucky at all.

The source of Entrainment is the same as Octillery #1.

Remoraid

Ability is Hustle. Increases the Attack of physical moves. Useful, and works well with Aerial Ace.

The source of Entrainment is the same as Octillery #1

Araquanid

Ability is Water Bubble. Halves the damage from Fire Type Attacks, Doubles Damage of Water Type Attacks, and gives immunity to burn. Hot if Scald is involved.

Has Entrainment as a Move from levelling up.

Swoobat

Ability is Unaware. Makes Stat Changes be ignored. Useful if you want something uninterested.

Has Skill Swap as a Move Tutor move.

Girafarig

Ability is Inner Focus. Prevents Flinching. Has uses from hitters.

Has Skill Swap as an Egg Move from Sylveon, or as a Move Tutor Move.

Girafarig

Ability is Early Bird. Speeds waking up when asleep. If you want less sleep lost, use Insomnia Instead.

The source of Skill Swap is the same as Girafarig #1.

Banette #1

Ability is Frisk. Lets you check the items on opponents. Useful for pocket checks.

Has Skill Swap as a Move Tutor move.

Banette #2

Ability is Insomnia. Prevents Sleeping. Very Useful for working all night.

The source of Skill Swap is the same as Banette #1.

Butterfree

Ability is Compound Eyes. Increases the rate that Items are held on opponents. Situationally Useful for pocket fills.

Has Skill Swap as a Move Tutor move.

Meowstic

Ability is Infiltrator. Lets you bypass Barrier Moves. Very Useful if you want to fight over the wall.

Has Skill Swap as an Ultra Sun and Moon ONLY Move Tutor move.

Beheeyem

Ability is Analytic. It increases the Damage done if the pokemon acts after others. Can be useful if you are slow.

Has Skill Swap as an Egg Move from Abra, Drowzee, Gothita, and Elgyem evolutionary lines, Mr. Mime, and Spinda, all from a previous generation, or as a Move Tutor Move.

Palossand

Ability is Water Compaction. It raises defense when hit by Water Type Attacks. Useful if you want to sand up for yourself.

Has Skill Swap as an Ultra Sun and Moon ONLY Move Tutor move.

Donation Disclosure – April 2018

Hey hey! I’m still alive!

I must apologize for the lateness of this post, but I completely forgot about it. But here it is.

This month I got 17.15 US dollars, which translates to about 14 Euros and some cents. From Paypal, no donations. It’s fine.

I’ll use the the money to keep the site upgraded, meaning the blog will still function.

As for the mobile version, I’m working on it. I’m currently working on Gen1 stuff, but I’ll keep you guys updated.

There’s also this other thing I want to do, but it’ll have to wait…

Until next time, shiny hunt to your heart’s content!

Donation Disclosure – March 2018

Hey everyone! Here we are again, right?

It’s that time of the month when I tell you what I will do with the money that you so kindly provided me.

I received 16.90 USD from Patreon and no single donations through Paypal.

What I’ll do is simple, in fact, it’s already done. I bought a SSL certificate to increase the security of data transfers in the Shiny Hunting Helper, as well as increasing the site’s PageRank on Google. This cost me about 10 dollars, and the rest of the money will not be touched until next month, when I will renew the site for another 3 months.

If I may use Serebii’s closing line (I don’t think he minds),

Until next time, see ya!

UPDATE: Version 2.5 – Ultra Stuff

February 16, 2018 – Version 2.5 – Ultra Stuff
– Added the Ultra Sun and Ultra Moon pages, including the Ultra-anticipated Ultra Warp Ride Ultra pages! They’re not that Ultra, but once I’m done with the new ones, they will be.
– Tweaked the taglines, because I felt like it, and it doesn’t take me that much time.
– No, responsiveness isn’t in this release yet. But I promise that by the end of 2018, the site will either be dead or responsive. Hopefully the latter.
– Changed the Shiny Xurkitree sprite, as it included bits that weren’t wanted or needed.
– I bet you guys are sick of the word Ultra by now, aren’t you?

There might be a few bugs here and there, but hey, what’s programming without bugs? If you happen to find one, please let me know through here.

More to come in the near future.

 

Donation Disclosure February 2018 + Site Update Update

Hey Shiny hunters, how goes the hunt?

This post is the monthly donation and Patreon disclosure. It says February 2018, not because I skipped a month, but because I learned the error of my ways, and realize I was one month behind. It happens.

This month, I have received through Patreon, the amount of 28.21 USD. Unless I have an emergency, this money will not be used any time soon. No direct donations so far.

I’ll use this post to talk about the upcoming site update. That’s why Update is written twice on the title. I mentioned last month that I had developed a prototype page for Ultra Warp Ride. I’m happy to announce that I’ve made a non-prototype page for that method, and will release it along with the New SOS pages for SunMoon and USUM. It’s taking a bit more time than expected because I have been overwhelmed with stuff to do, but hopefully that load will soon lighten.

Until then, good hunting!

CLOSED – Shiny Hunting Helper 1st Anniversary Shiny Giveaway!

Would you like a shiny Pokémon? Oh, who am I kidding, of course you would.

This is the first shiny Pokémon giveaway from the Shiny Hunting Helper!

There are a total of 30 shiny Pokémon to give away. The full list is: Starters from every region (21), Pichu, Togepi, Buneary, Bunnelby, Eevee, Magikarp, Staryu, Chansey and Togedemaru.

All of them will be at level 100, will have max IVs, they will be shiny (did I mention that?), and will have their Hidden Abilities (except the Alolan Starters). Each of them will also be holding a Gold Bottle Cap.

Taking part in this giveaway is really easy! All you have to do is, visit the site, use it for a bit, and then come back to this page and let me know what you think of it.
I will also need your 3DS Friend Code, as well a way to get in touch with you to arrange the trade. You’ll also need to like our Facebook page or Twitter page, and subscribe to this blog using the widget on the left side of this page, so you will be notified whenever I update the site, which should be happening quite soon.

This giveaway will last for 1 week, and will end on February 11, 2018. I will then select 30 winners, using Random.org, and I will record the screen during the entire process, so you can see it’s being done legitimately.

You must complete all the steps in order to be eligible to win a Shiny. To recap, to be eligible, you’ll need to:

  • Go to the Shiny Hunting Helper, explore it and tell us what you think;
  • Like our Facebook page or Twitter page, whichever you prefer,
  • Subscribe to the blog.

Good luck, and <insert Hunger Games catchphrase here>!

Donation Disclosure: December 2017 & News

Hi there, fellow shiny hunters! I hope your hunts have been productive.

December has come and gone and I have received the Patreon payment for the month of December, and here is the monthly disclosure post.

I have been paid 29.94 USD. What will I spend the money on? I was thinking of something along the lines of a real life Shiny Charm, like this really cute one on Etsy, but it’s not for sale anymore…

In that case, I’ll save the money up, that way, I can continue to update the site during the upcoming Generation 8. All these words mean: “I’m saving up to buy a Switch.” It’s stated in the site’s Patreon page. It’s one of the goals.

Until such a time arrives, I’ll keep updating the site with new content for Gen 7. What new content? Here’s where the “News” part of the title comes in.

Remember the new method of shiny hunting in Ultra Sun and Moon, called Ultra Warp Ride? The odds have been datamined. And saying the odds are broken is an understatement.

A fully-maxed Chain Fishing chain has a shiny chance of 1/100. That’s 1%, if you know your math (and even if you don’t). That 1% is the base rate for shinyness in Ultra Warp Ride, discounting Legendary Pokémon.

I’ve made a very basic page to show the odds of shinyness, but I want to release everything USUM-related at the same time.

I ask you to bear with me for a while, because I can’t develop the site full time. I’d love to do that, but I can’t do it. When I release USUM pages, it will be when they’re ready. And I’m making them easier to work with. The site’s gonna be really great, I assure you, guys.

Donation Disclosure: November 2017

Hello, dear readers!

As I said in this post, I’ll be making a monthly breakdown of all the money people have given the site, through Patreon or single donations.

Referring to November of 2017, the site has collected 34.27 USD, all of that from Patreon pledges.

What I will be using this money on? The site has been upgraded for 3 more months, preventing it from being locked when it gets 200 views/day. The payment has been made and, until June, it’ll be fully accessible.

Also, a little note. If you subscribe to the blog, you’ll see whenever I post something, which usually means there’s a new version of the site up.

Hope you’re liking the Shiny Hunting Helper. Look forward to the updates coming soon.

FIXED: Bug: DexNav Pages

Hey, guys, and gals too. RobSp1derp1g here.

I’ll be honest and say that I finished the DexNav pages in a bit of a hurry. And, as a result, they had a bug. Well, not really a bug, more of an oversight, and as I’m writing this, I’m working to fix it, shouldn’t take me more than two days (I can’t code on the SHH while at work, so yeah).

I’ll post an update once it’s fixed.

Edit: the pages have been fixed. I added a slot for the number of chain links each Pokémon is (for example: how many links in the chain were Zigzagoon.

I really think they now work as expected.

Donate?

This is the part of the site where I ask for your money.
But it’s not as direct as that sentence made it sound. There’s a reason for it.

I’ve always stated that the Shiny Hunting Helper is and will always be free for those who wish to use it. That being said, the hosting service is not.

In October, after posting a link to the site on Reddit, I learned a hard truth. The free hosting service I had only allowed me to have 201 visitors/day, after that, it would be locked out for everyone, even me. So I raised some money and paid for 3 months of hosting without a visitor limit. It will stay active until the February 7th, 2018, ironically, the day after this site was made.

In order to continue providing this service, I will need money. I’m not asking for a crazy amount, like 500 dollars (although I *do* appreciate the gesture), I just need enough money to keep the site alive.

Next year, though, things change. I have a 3DS, I’ve got Ultra Moon arriving in a couple of days, on launch day, and I’ll be able to continue updating the site as per normal. Come Pokémon Switch, and it ends. I don’t have a Switch, and will probably not be able to get one anytime soon.

But here’s what can be done about it: I have a Patreon where you can help out the site on a monthly basis, or a Paypal.me link for single donations.

What I intend to do is collect all the money I need to keep the site alive and without visitor locks, and any money that exceeds that, will go to a Switch fund.

If you ask me, that sounds like a reasonable solution. But I’ll do you one better.
I’ll make monthly posts like this detailing the donations I get, both from Patreon and from single donations to Paypal. I want you to know where your money is at all times, and how I’m going to spend it.

Lastly, I’d like to take a page from BirdKeeper Toby’s book and say that your donations are never expected, but always appreciated.