Donation Disclosure July 2018 and Small Information

Hey, guys. I don’t really have that much time to post here, so I’ll get right on it. We got 27 USD through Patreon, and no Paypal donations.

The small information I want to share is this: I was recruited to a Pokémon blog, and that will take away some of my free time. So I’ve made the following decision: the Random Encounter pages will NOT be present at launch. They will be added later in subsequential updates. This will allow me to do two things, streamline on the site’s development, and focus on the RE pages, when it’s time for them to be released.

I hope you’re not too upset about this change, as it’s done in the name of peace and sanity.

Shiny Hunting Helper Privacy Policy

This post is a temporary placement for the Shiny Hunting Helper Privacy Policy, which I have to post today, in order to avoid fines.

We at the Shiny Hunting Helper value your privacy, just as much as we value our own. That is why this Privacy Policy will describe all the data we collect and how we use it.

This website uses cookies – small text files that help a web browser load a page faster by pointing to certain resources or storing certain information to help the server recognize the browser. It’s like going to a club and the doorman recognizing you because you’ve been there before, and not asking for your ID, because they remember how old you are because they saw it the last time you were there.

We use cookies to know what pages you visit, how long you visit them, how you navigate the website, and general website behavior.

The ads presented on the website are provided by Google AdSense, and in order to be relevant to your interests, additional cookies must be stored in your device. These cookies are not set by us, but by Google, who provide you with ways to turn off personalized ads.

We use a third-party software, Google Analytics, to collect standard internet log information and details of visitor behavior patterns. This information is only processed in a way which does not identify anyone. We do not make, and do not allow Google to make, any attempt to find out the identities of those visiting our website. This makes Google Analytics the data collector and data processor.

We don’t ask for any information in this site. There’s no login fields to fill, no registration button to press. Putting it simply, we don’t want your data.

Under the GDPR, you have 8 rights regarding your data:

  1. To be informed – Provide transparent information about data processing
  2. Of access – Let individuals access any data you’ve processed from them
  3. Of rectification – Let individuals rectify incomplete or inaccurate data
  4. To erasure – Individuals can request you delete their data
  5. To restrict processing – Individuals can block the processing of their data
  6. To data portability – Individuals can reuse their data for other services
  7. To object – Individuals can object to the processing of their data
  8. In relation to automation – Individuals are protected from automated decision-making processes

May 2018 Donation Disclosure

Hey guys. I know I’m late again for the Donation Disclosure, but there’s a good reason for that: I forgot…

Anyway, Patreon paid me 15 Euros and some cents, and there were no single donations, through either Paypal or Kofi.

The last two months of donations aren’t enough for the site upgrade that’s coming, but Redbubble and Teepublic sales help correct that, even if just barely.

I’m working on something for the site, but it may take a bit of time. But the wait will be worth it.

Stay tuned…

Ultimate Shiny SOS Guide

Hey there, shiny hunters. How goes the day?

I was recently shown a Google Document with a really good tutorial about SOS chaining. I like it quite a bit, and I think you will too. This guide was written by “dmann”, so if there’s anything you find that can be improved, leave a comment below, and all feedback will be sent over his way.

Firstly, hey. I decided to write this for Gen 7, because this looks like this hasn’t been done. And shinies are what everyone wants.

Second, this may be a bit lengthy, as certain pokemon/movesets need an explanation.

Third, there is a link for all to look at that explains where I get this from; Yeah

Now we have a link for overview, I will explain how each pokemon works, in turn. Also note, everything in the link from the thicker black line down is fluid, depending on the situation. Also note, all the pokemon are level 100, and have EVs, IVs and natures that compliment their job. Plus Maximum PP, and Max Affection (it can help). Also, some are from Generation 6, cause of Move Tutors, and Hidden Abilities. However, with Ultra Sun and Ultra Moon, the Move Tutors are there too.


First in the team: Dugtrio.

Why that one in front over others you ask? How did you get th-

Simple answer, its the Kanto variant. Its Ability, Arena Trap, works like Illuminate, which increases encounters. It also holds a Smoke Ball, which means if you are searching and don’t encounter what you want, you can escape without worry. Its for finding the pokemon you want, and being able to flight or fight.

The moveset:

Stealth Rock via Move Tutor, which is useful for hunting anything with Sturdy.

Second on team:

Smeargle #1.

Why Smeargle?

Its versatile as heck, with an infinitely customizable moveset, through Sketch. It is the main battler. It holds Leftovers, because. All 3 Smeargle do. It has Technician as Ability

The moveset:

Substitute. Why? It will stop some moves injuring and affecting you. And with other things, it is easy.

Aerial Ace. Why? It is a never-miss move, you never hit your opponent directly (which stops some abilities proccing) and it will injure anything. With Stealth Rocks, you can KO and KO until the cows come home.

Reflect Type. Why? Typically your opponent has moves that do a persistent effect (burn, poison, etc), and usually its own typing (Fire, Poison, etc) can stop the effect hitting.

You CAN swap Reflect Type for Conversion 2, if you go against something

that uses Take Down a lot (see Beldum) or uses similar moves.

Skill Swap. Why? Its needed for the 6th party member guest stars. To get the Ability onto Smeargle.

Third on team: Smeargle #2.

Reason why is as above. The job is VERY different though. It also has Own Tempo over Technician because of Confusion.

The moveset:

Soak: Why? It is the crux of the catcher. It weakens the harder defense types, makes Ghosts vulnerable to Normal Type moves, and makes Grass Type Spore moves hit it too.

False Swipe: Why? You will never KO the Shiny when you hit them. Easy.

Spore: Why? Sleep the Shiny, and you increase the catch chances. Useful for if you want a particular ball for it, plus things that can auto-KO (with moves) are unable to act for a time.

Gastro Acid: Why? Because, despite Soak being brilliant, it can’t account for Insomnia, Early Bird, and similar abilities.

Fourth on Team: Smeargle #3.

This may get boring. Also has Own Tempo though.

The moveset:

Baton Pass. Why? To get the stat buffs onto Smeargle #1.

Aqua Ring. Why? Health recovery. And for those opponents that hit like a truck, that being higher level ‘mon, those that cut your HP with dirty tricks, and make Substitute Useless, it can be clutch. Its 1/16 + 1/16 = 1/8 per turn. Never hurts.

Dragon Dance. Why? Attack and Speed Buff. It can help with KOing. Buff to +6.

Minimize. Why? Dodging things are good. Also buff to +6.

Fifth on team: Trevenant

Finally a different pokemon. The pokemon has Harvest as its ability, and holds a Leppa Berry, the reason of which will be explained in due course. Why Trevenant? Its typing (Grass/Ghost) is better than other people may use (Alolan Exeggutor (Grass/Dragon)) and its moveset will reflect that.

The moveset:

Skill Swap. Why? Putting Harvest on the first pokemon you fight. It is half of a tactic called Infinite Chaining. There are a few abilities that Skill Swap doesn’t work on, as a word of advice. Get this from Move Tutors.

Trick. Why? The other half of the Infinite Chaining game. You give the first pokemon the Leppa Berry it holds. The advantage Trick has over Bestow (which Alolan Exeggutor gets as its pre-evolved form) is that you need not worry about your opponent holding an item. Another Move Tutor Move.

Thief. Why? You want to potentially get that Leppa Berry back at the end, and KO the Infinite Chainer in the process, right? Unless you have enough Leppa Berries to fill a landfill. This is a TM move.

Forest’s Curse. Why? It can give Grass typing to a pokemon. Can be useful maybe. Learned from levelling up.


Because it seems people may need this, I am adding this in. Alternate main fighters.

Why do we need this? Have you gone ma-

No, I haven’t. But some things need specialized jobs, and movesets. The things will usually have, as normal, a Leftovers though.

Lockdown Smeargle.

Why? Its got the same ability as the normal fighting Smeargle. Its moveset is different though.

Aerial Ace. As above, so below.

Skill Swap. Yup. If there is another move you need locked down, swap out for it.

Imprison. This is a new one. Its for the 4th move.

This move is the move you want to lock down, being maybe Spite, or Absorb (and its upgrades), etc.


This may be a confusing one. Its good for Alolan Geodude hunting, with Damp as its ability.

The moveset.

False Swipe. You want to get caught out by a grumpy exploding Geodude? Its a TM in this case.

Spore. Sleeping the Geodude.

Brick Break. Beating down the Geodude. You will hit regardless. You will need Stealth Rock to make sturdy useless on the opponents.

X Scissor. Another damaging move.

There are other alternate fighters (Lightning Rod A-Marowak, Intimidate Mawile, etc) but it depends what floats your boat.


Now the main 5 have been explained, onto the 6th members. These are there to give Abilities. I would have more, but there are some I can’t access that would be useful. There are some that are Ultra Sun/Moon exclusive too. Which will be pointed out. When brought, these hold a Leftovers. There are also more that can be added, with different abilities, but because of the abilities disadvantage, I don’t use it, or it seems useless. These are the ones I personally use though. FYI *cough*NeedaHASpritzee*cough*

How these work. First, research your opponent, find out its moveset, Its call rate, anything that you need to, and work out what is your best 6th member. When the pokemon calls its first ally, move the ability onto the first called with the move provided. Then buff with Smeargle #2, swap to Smeargle #3 with Baton Pass, and Skill Swap the ability off the ally. Then go to town on the allies, attacking with Aerial Ace, using PP restores (usually Leppa Berries of your own) every so often, and using Adrenaline Orbs when no ally is called, and you don’t need PP, until a Shiny shows.

There is a reason I didn’t include Sylveon, which is that the Ability Cute Charm. And the reason is, while its possibly useful, it doesn’t work when you Skill Swap it for SOSing. I know this from experience.


Ability is Intimidate. Why? Its an essential for hunting things that have a low call rate (Turtonator, Absol, Tauros as examples) because it doubles the rate of SOS calls without any disadvantages. Of which there are 2 other similar abilities, Pressure, with the disadvantage of doubling PP usage of the opponent (meaning they run out faster), and Unnerve, with the disadvantage of stopping Berry Usage (meaning Infinite Chaining would fall apart).

Has Skill Swap as a Move Tutor move.

Grumpig #1

Ability is Own Tempo, which stops confusion. Which means less hitting of oneself. Better than using an Ability Capsule on Smeargle (which is expensive).

Has Skill Swap as an Egg Move from Sylveon, or as a Move Tutor Move.

Grumpig #2

Ability is Thick Fat, which halves Damage from Fire and Ice Type Attacks. Its cool.

The source of Skill Swap is the same as Grumpig #1.


Ability is Pressure. I explained how Pressure isn’t brilliant.

Has Skill Swap as an Egg Move from Solosis and its evolutionary line, or as a Move Tutor Move.

Pangoro #1

Ability is Scrappy. This could be useful if you are haunted by Ghosts.

Has Entrainment as a Move from levelling up.

Pangoro #2

Ability is Mold Breaker. Its useful if you have something that has a trolly ability, like Mimikyu’s disguise, Sturdy, etc, though with Stealth Rocks, it can be moot. It also can beat Shell Armor, Fur Coat, and Queenly Majesty. I’ve never used it, because it doesn’t fit anything.

The source of Entrainment is the same as Pangoro #1.


Ability is Limber. It can stop you getting Paralyzed, which can make things difficult cause of lost turns.

Has Entrainment as an Egg Move from Buneary or Pangoro and its evolutionary lines.

Carbink #1

Ability is Clear Body. It works if you are hit with a lot of moves that mess with your stats. Its a clearly useful ability.

Has Skill Swap as a Move from levelling up.

Carbink #2

Ability is Sturdy. Its useful if the enemy can do damage that 1-hits.

The source of Skill Swap is the same as Carbink #1


Ability is Levitate. Makes you Immune to Ground Attacks. Has floaty use.

Has Skill Swap as an Egg Move from Solosis and its evolutionary line, or as a Move Tutor Move.

Sigiliph #1

Ability is Magic Guard. Stops Indirect Damage. Can have use with tricks.

Has Skill Swap as a Move Tutor move.

Sigiliph #2

Ability is Wonder Skin. Halves the accuracy of Status moves. Some use.

The source of Skill Swap is the same as Sigiliph #1.

Mr. Mime #1

Ability is Soundproof. Stops sound based moves from affecting the pokemon. This includes Roar etc.

Has Skill Swap as a Move Tutor move.

Mr. Mime #2

Ability is Filter. Reduces Damage from Super-Effective moves by 1/4 , which could be useful.

The source of Skill Swap is the same as Mr. Mime #1.

Jynx #1

Ability is Oblivious. Can stop Infatuation and similar things. Lovely.

Has Skill Swap as a Move Tutor move.

Jynx #2

Ability is Forewarn. Warns about strongest move.

The source of Skill Swap is the same as Jynx #1


Ability is Overcoat. Protects from Sandstorm, Hailstorm, Powder and Spore Moves, and Effect Spore.

Has Skill Swap as a Move from levelling up.


Ability is Moxie. Increases Attack if you defeat a pokemon. Could be useful as you rapidly KO things, or if you have something that likes to lower attack, as a counter.

Has Entrainment as an Egg Move from Dedenne or Pangoro and its evolutionary line.

Octillery #1

Ability is Sniper. Increases the damage of Criticals. Could be useful if you crit a lot.

Has Entrainment as an Egg Move from Dewpider and its evolutionary line.

Octillery #2

Ability is Suction Cups. Stops automatic switch out moves affecting you. Not sucky at all.

The source of Entrainment is the same as Octillery #1.


Ability is Hustle. Increases the Attack of physical moves. Useful, and works well with Aerial Ace.

The source of Entrainment is the same as Octillery #1


Ability is Water Bubble. Halves the damage from Fire Type Attacks, Doubles Damage of Water Type Attacks, and gives immunity to burn. Hot if Scald is involved.

Has Entrainment as a Move from levelling up.


Ability is Unaware. Makes Stat Changes be ignored. Useful if you want something uninterested.

Has Skill Swap as a Move Tutor move.


Ability is Inner Focus. Prevents Flinching. Has uses from hitters.

Has Skill Swap as an Egg Move from Sylveon, or as a Move Tutor Move.


Ability is Early Bird. Speeds waking up when asleep. If you want less sleep lost, use Insomnia Instead.

The source of Skill Swap is the same as Girafarig #1.

Banette #1

Ability is Frisk. Lets you check the items on opponents. Useful for pocket checks.

Has Skill Swap as a Move Tutor move.

Banette #2

Ability is Insomnia. Prevents Sleeping. Very Useful for working all night.

The source of Skill Swap is the same as Banette #1.


Ability is Compound Eyes. Increases the rate that Items are held on opponents. Situationally Useful for pocket fills.

Has Skill Swap as a Move Tutor move.


Ability is Infiltrator. Lets you bypass Barrier Moves. Very Useful if you want to fight over the wall.

Has Skill Swap as an Ultra Sun and Moon ONLY Move Tutor move.


Ability is Analytic. It increases the Damage done if the pokemon acts after others. Can be useful if you are slow.

Has Skill Swap as an Egg Move from Abra, Drowzee, Gothita, and Elgyem evolutionary lines, Mr. Mime, and Spinda, all from a previous generation, or as a Move Tutor Move.


Ability is Water Compaction. It raises defense when hit by Water Type Attacks. Useful if you want to sand up for yourself.

Has Skill Swap as an Ultra Sun and Moon ONLY Move Tutor move.

Donation Disclosure – April 2018

Hey hey! I’m still alive!

I must apologize for the lateness of this post, but I completely forgot about it. But here it is.

This month I got 17.15 US dollars, which translates to about 14 Euros and some cents. From Paypal, no donations. It’s fine.

I’ll use the the money to keep the site upgraded, meaning the blog will still function.

As for the mobile version, I’m working on it. I’m currently working on Gen1 stuff, but I’ll keep you guys updated.

There’s also this other thing I want to do, but it’ll have to wait…

Until next time, shiny hunt to your heart’s content!

Donation Disclosure – March 2018

Hey everyone! Here we are again, right?

It’s that time of the month when I tell you what I will do with the money that you so kindly provided me.

I received 16.90 USD from Patreon and no single donations through Paypal.

What I’ll do is simple, in fact, it’s already done. I bought a SSL certificate to increase the security of data transfers in the Shiny Hunting Helper, as well as increasing the site’s PageRank on Google. This cost me about 10 dollars, and the rest of the money will not be touched until next month, when I will renew the site for another 3 months.

If I may use Serebii’s closing line (I don’t think he minds),

Until next time, see ya!

UPDATE: Version 2.5 – Ultra Stuff

February 16, 2018 – Version 2.5 – Ultra Stuff
– Added the Ultra Sun and Ultra Moon pages, including the Ultra-anticipated Ultra Warp Ride Ultra pages! They’re not that Ultra, but once I’m done with the new ones, they will be.
– Tweaked the taglines, because I felt like it, and it doesn’t take me that much time.
– No, responsiveness isn’t in this release yet. But I promise that by the end of 2018, the site will either be dead or responsive. Hopefully the latter.
– Changed the Shiny Xurkitree sprite, as it included bits that weren’t wanted or needed.
– I bet you guys are sick of the word Ultra by now, aren’t you?

There might be a few bugs here and there, but hey, what’s programming without bugs? If you happen to find one, please let me know through here.

More to come in the near future.


Donation Disclosure February 2018 + Site Update Update

Hey Shiny hunters, how goes the hunt?

This post is the monthly donation and Patreon disclosure. It says February 2018, not because I skipped a month, but because I learned the error of my ways, and realize I was one month behind. It happens.

This month, I have received through Patreon, the amount of 28.21 USD. Unless I have an emergency, this money will not be used any time soon. No direct donations so far.

I’ll use this post to talk about the upcoming site update. That’s why Update is written twice on the title. I mentioned last month that I had developed a prototype page for Ultra Warp Ride. I’m happy to announce that I’ve made a non-prototype page for that method, and will release it along with the New SOS pages for SunMoon and USUM. It’s taking a bit more time than expected because I have been overwhelmed with stuff to do, but hopefully that load will soon lighten.

Until then, good hunting!